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A showcase of HAP in use
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“For the Holodome 360 cinematic content we needed a solution that allowed us to break the 8K resolution barrier and HAP delivered the fidelity we aspired for and the rendering performance needed to immerse viewers completely.”

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Holodome at MoPOP

Interactive Installation / Unity

“The Designer license enabled him to ‘previs without servers.’ And the Advanced Projector Toolkit ‘helped us survey our projector locations, verify lensing and handle our overlaps, blending and warping with ease,’ he reports. He also gives kudos to disguise’s HAP playback and streamlined UV mapping.”

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NBA Playoffs’ Portland Trail Blazers

Event Production / disguise Designer

“H&M, sponsors of the Coachella Music Festival, commissioned Optimist & BBH to create a unique digital experience as part of their on-site presence. Video was a key component, and the HAP codec was used throughout the installation.”

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H&M Loves Coachella

Interactive Installation / Notch

“When I first built the set, 16 layers of 1920 x 1080 material running all at once, was a serious tax on my machine. I moved a lot of the existing media in to the HAP codec, this effected a huge performance gain.”

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Dan Tombs for Gold Panda

Live Visuals / VDMX

“The final video pieces were rendered in HAP codec and sent to both primary and backup Dataton Watchout media servers.”

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Christopher Ash and Tal Yarden, projections for Sunday in the Park With George

Theater / Dataton Watchout

"We built custom software in TouchDesigner to control of 60 screens using 5 media servers and laptops in realtime. HAP Alpha was an ideal choice as it allowed for alpha embedding and gpu optimised playback for multi layer media stacking, up to 8 layers per screen, 4 screens per instance. Fast media encoding so files could be quickly modified and supplied on demand throughout the shoot. Low file size which meant files could be distributed onto the media server network quickly."

Alien Covenant

Interactive Set Design / TouchDesigner